Featuring two movies that will survive the end of days...
James - Sacred Shard of Armageddon
- For the 200th anniversary of the acclaimed movie Armageddon starring Bruce Willis, Liv Tyler, and Ben Affleck, the movie was AI-infused Holographically Remastered.
- To do this, brain cells from all the deceased actors were taken, and then transformed into self aware AI holographs. They were in turn forced to re-create Armageddon, and then later were forced to do live versions of the show on tour around the world.
- So each Sacred Shard has an AI version of one of the characters from the movie, rolled at random on a d12:
- 1 Bruce Willis as Harry S. Stamper
- 2 Billy Bob Thornton as Dan Truman
- 3 Liv Tyler as Grace Stamper
- 4 Ben Affleck as A.J. Frost
- 5 Will Patton as Chick
- 6 Peter Stormare as Lev Andropov
- 7 Keith David as General Kimsey
- 8 Owen Wilson as Oscar
- 9 William Fichtner as Colonel Willie Sharp
- 10 Steve Buscemi as Rockhound
- 11 Michael Clarke Duncan as Bear
- 12 Roll twice, and combine both into a horrible, self aware amalgamation of both.
- Mechanics
- Tech Level 3
- Complexity Level 1 (really easy to use)
- Range: Special (The holograph is medium sized like a typical PSH, and can only move up to 2’ away from the shard.
- Power: C-Cell (2d7 hours), F-Cell (2d7 days), Q-Cell (U)
- So, what does it do? Well, quite literally, a fully self-aware version of that character from the movie appears. They know everything they would know from the movie, and can offer tips and tactics to that end.
- So maybe your character has the Harry Stamper shard. Well, that means a life size, holograph of Bruce Willis appears. How does that affect your game? That’s up to you.
- Black Mirror meets a Michael Bay movie.
Marc - Graboids!
- Because somehow new Tremors movies keep coming like worms on your lawn after a heavy rain…
- But at some point in the pre-pocalypse world it became cheaper to genetically engineer some actual graboids and then pit them against real people in a weird reality TV survival show.
- Unknown years later those creatures have mutated into even more monstrous and lethal creatures. These are not for the faint of heart
- Hit Dice: 8d8, avg HP 40
- AC: 16, Init +5; Atk bite +8 melee (1d10); or Drag Under Special +4
- MV 60’ subterranean only; Act 2d20; SP Drag Under, Tremorsense; SV Fort +4, Ref +1, Will +3.
- Tremorsense: The graboid “sees” by sensing any movement and impact on the ground in a 360 degree around them.
- Drag Under: If a graboid successfully attacks with a bite on it’s first action in a round it may make a special drag under attack against the target’s strength. If successful the target is dragged below ground and immediately takes an additional 1d14 damage.
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